Saturday, October 2, 2010

Centaur Warchief Item Build Guide



Gifted with a tremendous body and an ever-growing fortitude, Bradwarden’s courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.


Affiliation: Sentinel Light Tavern


Starting HP: 587
Base HP Regen: 0.94
Starting Mana: 195
Base Mana Regen: 0.61
Starting Armor: 3.1
Starting Base Damage: 55-57
Attack Range: 100(melee)
Movement Speed: 300


Attributes

Strength: 23 + 2.6
Agility: 15 + 2.0
Intelligence: 15 + 1.6



A. Pros and Cons:


Pros:

  1. A natural tank, one of the best in the game
  2. Giant damage output in a short time
  3. One of the most powerful nukes in the game
  4. Good Initiator
  5. Great Survivability

Cons:

  1. No real presence in battle
  2. Melee hero
  3. Spells are hard to master
  4. Under average Intelligence



B. Skills:

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Hoof S[t]omp


Slams the ground, stunning and damaging nearby enemy land units.

Level 1 – 100 damage, 1.25 second stun.

Level 2 – 150 damage, 1.75 second stun.

Level 3 – 200 damage, 2.25 second stun.

Level 4 – 250 damage, 2.75 second stun.

Mana Cost: 85/100/115/130

Cooldown: 15 seconds. 300 AoE.

The Centaur’s bread and butter skill.


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[D]ouble Edge


The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.

Level 1 – Deals 175 damage.

Level 2 – Deals 250 damage.

Level 3 – Deals 325 damage.

Level 4 – Deals 400 damage.

Mana Cost: 75/90/105/120

Cooldown: 25 seconds.

As one of the highest damage nukes in the game, this spell comes with a price. The damage dealt to the enemy is also dealt to you


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R[e]turn


The Centaur Warchief immediately counters every attack against him with a swift strike.

Level 1 – Returns 12.5 damage.

Level 2 – Returns 25 damage.

Level 3 – Returns 37.5 damage.

Level 4 – Returns 50 damage.

Passive

With its recent change, Return now wreaks havoc to both melee and ranged units.


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Great [F]ortitude


The Centaur Warchief’s mammoth body is capable of absorbing great amounts of punishment.

Level 1 – Adds +12 Strength.

Level 2 – Adds +24 Strength.

Level 3 – Adds +36 Strength.

Passive

Giving more strength than any singular item in the game, this is what makes you such an amazing tank.

Magina The Anti-Mage Item Build Guide

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode. 


Although Magina is called the Anti-Mage, there is a wide debate about how effective he actually is against Intelligence heroes. Even though Magina has Spell Shield to protect him from spell damage, his low HP, reliance of physical attacks and the fact that he is melee makes him very vulnerable against disables which happen to be the type of spells that Intelligence heroes have. What makes it worse is that Anti-Mage is a hero with very bad lane control, his Mana Break burns very little mana and Mana Void only becomes useful after the target has already finished casting his/her spells. Nevertheless, he has received a huge buff thanks to the Blink Dagger change, and he is one of the few carries with a blink type ability.




IPB ImageMana Break

Mana Break is your primary offensive ability. This skill allows you to deal exceptionally large amounts of damage with little investment as well as severely debilitate any hero that your blade meets. It is what makes your enemies fear you and is what allows your ultimate ability to function. When attacking heroes the damage dealt per hit with Mana Break is reduced by 40%. Therefore, level 4 Mana Break only does 38 damage per hit. However, the amount of mana burnt remains constant.

Each attack burns mana based on spell level.

Level 1 – 16 mana per hit.
Level 2 – 32 mana per hit.
Level 3 – 48 mana per hit.
Level 4 – 64 mana per hit.

Orb effect.


IPB ImageBlink

Blink is infamous for being one of the most versatile and powerful skills in the game. This along with Mana Break makes up the focal point of your hero. Blink gives the Anti-Mage maneuverability that is unmatched by any other hero. Proper Blink usage is what can make or break an Anti-Mage.

Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

Level 1 – 12 second cooldown.
Level 2 – 9 second cooldown.
Level 3 – 7 second cooldown.
Level 4 – 5 second cooldown.


IPB ImageSpell Shield

Nifty is the word that sums up this ability. Although extremely useful this is a skill that requires little mention, just watch as Finger of Death only scratches you and leave it at that.

Magina channels a powerful warding magic, damping the negative effects of spells.

Level 1 – Reduces magic damage by 10%.
Level 2 – Reduces magic damage by 20%.
Level 3 – Reduces magic damage by 30%.
Level 4 – Reduces magic damage by 40%.


IPB ImageMana Void

Probably the skill that newbie players manage to botch up more than any other, Mana Void will be the source of many of your kills throughout the game. To explain it better let us look at a Pugna with 1200 mana. If this Pugna has 1200/1200 mana then Mana Void will do no damage to him. If Pugna has 600/1200 mana then level 3 Mana Void will do approximately 600 damage, as Pugna is missing 600 mana and Mana Void deals damage per each point of mana missing. If Pugna has 0/1200 mana then Mana Void will deal a whopping 1200 damage.
The power of this skill increases greatly as the game progresses. Early in the game it will often only have the potential to deal 200 damage to heroes like the Centaur but later will be an instant kill for unwary Intelligence heroes and still deal a good chunk of damage to any hero, Intelligence or not Intelligence.
This ability is really your finishing move. It is your fatality, so to speak. After you’ve burnt away all of your enemy’s mana with Break and after he’s foolishly wasted his spells on you to get you off of him you finish him off with Void.
Note that Mana Void also stuns the hero for a very short period. This can, surprisingly, turn the tide of a battle during the early part of the game as well as cancel channeling spells and things of that sort. Let me assure you that the mana cost of all three levels of this skill will become very, very familiar to you after playing this hero. I’ll probably remember them when I’m in the nursing home screaming for a diaper change.

Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

Level 1 – .6 damage per mana point missing. 175 mana cost.
Level 2 – .85 damage per mana point missing. 225 mana cost
Level 3 – 1.1 damage per mana point missing. 275 mana cost.

Razor The Lightning Revenant Item Build Guide

Razor - The Lightning Revenant
DotA-Allstars Hero Strategy Guide- As our followers looking for the latest remake hero Razor The Lightning Revenent Strategy Guide. But your wait is over we are presenting you the latest guide of this hero. We can not say that this guide is 100% perfect because we will present you one more Razor Guide but after some time. But this guide is used as for the time being. Razor all abilities has been changed and those who use this hero as a farmer they have play sensible. So keep visiting DotA-Utilities and get the latest Guides Of new heros.


Plasma Field

Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

Static Link

Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that.

Unstable Current

Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.

Eye of the Storm

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Advance Statictics:-
  • Scourge
  • 0.3 / 0.7
  • 45 - 47
  • 0.5 / 0.125
  • 2.1
  • 1.7
  • 295
  • 2000
  • 475
  • 1800 / 800

Shendelzare Silkwood the Vengeful Spirit Item Build Guide

Razor - The Lightning Revenant

Hero Stats

Base movespeed is 295.
Base STR is 16 + 1.8 per level.
Base AGI is 22 + 2.35 per level.
Base INT is 15 + 1.75 per level.
Base Damage is 34-48.
Base HP is 454.
Base Mana is 195.
Base Armor is 3.1
Attack Range is 400.


II. Skill Information

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Magic Missile

A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

Level 1 – 100 damage
Level 2 – 175 damage
Level 3 – 250 damage
Level 4 – 325 damage

Mana cost: 95 / 110 / 125 / 140. 10 second cooldown at all levels.


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Terror

Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.

Level 1 – Reduces base armor by 2 and damage by 5%
Level 2 – Reduces base armor by 3 and damage by 10%
Level 3 – Reduces base armor by 4 and damage by 15%
Level 4 – Reduces base armor by 5 and damage by 20%

40 mana cost and 15 second cooldown at all levels.


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Command Aura

Increases nearby units’ damage.

Level 1 – 12% damage
Level 2 – 20% damage
Level 3 – 28% damage
Level 4 – 36% damage


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Nether Swap

Instantaneously swaps positions with a target Hero.

Level 1 – 600 range
Level 2 – 900 range
Level 3 – 1200 range

Mana cost: 100 / 150 / 200. 45 second cooldown at all levels.

Kel’Thuzad The Lich Item Build Guide


Kel'Thuzad (Lich)
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.


Statistics

Range: 500 | | Move Speed: 295 | Primary: Intelligence
Str: 18 + 1.55 | Agi: 15 + 2.00 | Int: 18 + 3.25
Damage: 37 – 49 | HP: 492 | Mana: 234 | Armor: 1
HP Regen: 0.79 | Mana Regen: 0.73 |Attack Speed: 1.48 (+ 15% IAS)


Skills Info

Frost Nova
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Blasts enemy units around a target enemy unit with a wave of damaging frost
slows movement and attack rates for 4 seconds.
Level 1 50 target damage and 75 nova damage. (Costs 125 mana, 9.25sec cooldown)
Level 2 – 100 target damage and 100 nova damage. (Costs 150 mana, 9.25sec cooldown)
Level 3 – 125 target damage and 125 nova damage. (Costs 175 mana, 9.25sec cooldown)
Level 4 – 175 target damage and 150 nova damage. (Costs 190 mana, 9.25sec cooldown)

Your sole nuke. Quite straight forward. This nuke does 175 to the targeted enemy and 150 nova damage to a 200 AOE. A common misconception is the Nova damage doesn’t hit the main target also, but that is incorrect. So technically, Frost Nova does 325 to one unit and 150 damage to the rest (level 4, before spell resistance). Coupled with Dark Ritual, there is an unlimited amount of times you can use it. This is the skill that gives you your lane dominance early game. Mid game Frost Nova is used in team battles as it damages and slows everyone and to assist ganks. Late game this is also used to assist ganks and farming. This skill will be maxed out first with Dark Ritual


Frost Armour
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Creates a shield of frost around a target friendly unit. The shield adds armour and slows attacking melee units for 2 seconds.
Lasts 40 seconds. Cost: 50 mana. Cooldown: 6 seconds.
Level 1 – Adds 3 armour.
Level 2 – Adds 6 armour.
Level 3 – Adds 9 armour.
Level 4 – Adds 12 armour.

As of 6.45, this skill is pretty good, but still situational. The increase in Armour is amazing for late game now. The slow is nice, but only works on melee heroes. It’s nice to have on when ganking, but sometimes you don’t have the opportunity to use it. The armour is also nice, but the fact it’s casted armour it is usually overlooked. Between Frost Armour and stats I usually choose stats. But now with the armour buff it can be taken instead of stats. With the buff recently upgrading the armour per level, Frost Armour can be taken straight over stats. Obviously the way the game is going and who your team is versing will make that decision.


Note: Frost armour won’t slow Ursa warrior as he is considered a range hero. It will slow him if he has Enrage on As of 6.44 Ursa is MELEE.


Dark Ritual
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Sacrifices a target friendly unit to convert its hit points into mana.
Cost: 25 mana.
Level 1 – 15% of hit points to mana. Cooldown: 60 seconds
Level 2 – 30% of hit points to mana. Cooldown: 55 seconds
Level 3 – 45% of hit points to mana. Cooldown: 50 seconds
Level 4 – 60% of hit points to mana. Cooldown: 45 seconds

WOW. One of the best non-ultimate abilities in the game. This gives Kel’Thuzad his endless supply of mana. It also denies experience from the enemy. This together with Frost Nova gives Kel’Thuzad his awesome laning skills.

Note: Dark Ritual does not dispel Battle Hunger


Chain Frost
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Releases a jumping breath of frost that jumps 6 times.
Level 1 – Deals 280 damage per hit. Cost: 200 mana. Cooldown: 145 seconds
Level 2 – Deals 370 damage per hit. Cost: 325 mana. Cooldown: 115 seconds
Level 3 – Deals 460 damage per hit. Cost: 500 mana. Cooldown: 60 seconds
Aghanims – Deals 550 damage per hit. Cost: 500 mana. Cooldown: 60 seconds, 7 bounces

One of the best team ultimate’s in the game. The move that ensures that you can win a 1v2 situation. The projectile is a bit tricky as the Chain Frost jump will hit the enemy before it actually touches them. The bounces from the Chain Frost have a bounce range of 600 to hit another target. Coupled with an AOE stunner, it is a combo that promises some serious destruction.

Crixalis The Sand King Item Build Guide

IPB ImageCrixalis was a normal scorpion in Kalimdor's deserts. For unknown reasons, he evolved much faster than his brothers, growing extremely large. Because he was still susceptible to the Sand King King's mind control, he was summoned and is now guarding the Frozen Throne. While much larger, Crixalis still possesses his scorpian abilities, such as the power to burrow into the ground and resurface elsewhere, impaling all in his wake. His tail contains a violent venom, which causes his enemies to explode. Scouts have discovered that he can create large tremors in the ground, killing anyone distracted enough to get near him.


The Sand King’s Abilities

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Burrowstrike

The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.

Level 1 – 100 damage, 400 maximum range.
Level 2 – 160 damage, 500 maximum range.
Level 3 – 220 damage, 600 maximum range.
Level 4 – 280 damage, 700 maximum range.

Notes :: One of my favorite spells. Allows you to not only stun and deal decent damage to a fairly wide area of effect, but allows you to jump into a combat situation or teleport up a hill for an escape / kill. I will get into using Burrowstrike perfectly later.

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Sand Storm

The Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.

Level 1 – 20 damage per second, lasts 20 seconds, 0.3 second delay before visible.
Level 2 – 40 damage per second, lasts 40 seconds, 0.6 second delay before visible.
Level 3 – 60 damage per second, lasts 60 seconds, 0.9 second delay before visible.
Level 4 – 80 damage per second, lasts 80 seconds, 1.2 second delay before visible.

Notes :: Great for farming if you do this build, great for escaping death. I don’t use this ability too much.


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Caustic Finale

Each of the Sand King’s attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.

Level 1 – 90 damage.
Level 2 – 130 damage.
Level 3 – 170 damage.
Level 4 – 220 damage.

Notes :: One of the best farming skills in the game. Nuff’ said.


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Epicenter

Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed. The closer to the epicenter, the more damage taken.

Level 1 – 2.0 second casting time, 6 pulses of 110 damage.
Level 2 – 2.0 second casting time, 8 pulses of 110 damage.
Level 3 – 2.0 second casting time, 10 pulses of 110 damage.

Notes :: One of the key spells in any mass push / defense in any CAL game, or hell, any game of any kind for that matter. Good for solo kills, good for double kills, good to ward away, good to stop pushes, good for everything.

Mangix The Pandaren Brewmaster Item Build Guide

PandarenBrewmaster Pandaren Brewmaster   Mangix

Damage        52-59           MP/HP
Armor 3.3 HP/MP regen
Attack Range 100 Attack animation 0.35/0.65
Strength 23 Casting time 0.4/0.5
Agility 16 Base Attack time 1.7
Intelligence 14 Missile speed Instant
Sight range 1800/800

Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.


Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

skill 01 Pandaren Brewmaster   Mangix

Level 1 – 100 damage, 25% movement and attack speed reductions.
Level 2 – 175 damage, 35% movement and attack speed reductions.
Level 3 – 250 damage, 45% movement and attack speed reductions.
Level 4 – 300 damage, 55% movement and attack speed reductions.
Cooldown: 12 seconds.


Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 7 seconds.

StrongDrink Pandaren Brewmaster   Mangix
Level 1 – 10% movement speed reduction, 45% miss chance.
Level 2 – 14% movement speed reduction, 55% miss chance.
Level 3 – 18% movement speed reduction, 65% miss chance.
Level 4 – 22% movement speed reduction, 75% miss chance.
Cooldown: 12 seconds.


Drunken Brawler

Gives a chance to avoid attacks and deal 1.8 critical damage.

DrunkenDodge Pandaren Brewmaster   Mangix
Level 1 – 6% dodge, 5% chance to critical.
Level 2 – 12% dodge, 10% chance to critical.
Level 3 – 18% dodge, 15% chance to critical.
Level 4 – 24% dodge, 20% chance to critical.


Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

StormEarthFire Pandaren Brewmaster   Mangix
Level 1 – Summons three mighty Pandas for 15 seconds.
Level 2 – Summons three even mightier Pandas for 17 seconds.
Level 3 – Summons three really freaking mighty Pandas for 19 seconds.

Cooldown: 180/160/140 seconds.
Scepter Upgradeable: Improves strength, cooldown and duration of pandas