Saturday, October 2, 2010

Crixalis The Sand King Item Build Guide

IPB ImageCrixalis was a normal scorpion in Kalimdor's deserts. For unknown reasons, he evolved much faster than his brothers, growing extremely large. Because he was still susceptible to the Sand King King's mind control, he was summoned and is now guarding the Frozen Throne. While much larger, Crixalis still possesses his scorpian abilities, such as the power to burrow into the ground and resurface elsewhere, impaling all in his wake. His tail contains a violent venom, which causes his enemies to explode. Scouts have discovered that he can create large tremors in the ground, killing anyone distracted enough to get near him.


The Sand King’s Abilities

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Burrowstrike

The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.

Level 1 – 100 damage, 400 maximum range.
Level 2 – 160 damage, 500 maximum range.
Level 3 – 220 damage, 600 maximum range.
Level 4 – 280 damage, 700 maximum range.

Notes :: One of my favorite spells. Allows you to not only stun and deal decent damage to a fairly wide area of effect, but allows you to jump into a combat situation or teleport up a hill for an escape / kill. I will get into using Burrowstrike perfectly later.

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Sand Storm

The Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.

Level 1 – 20 damage per second, lasts 20 seconds, 0.3 second delay before visible.
Level 2 – 40 damage per second, lasts 40 seconds, 0.6 second delay before visible.
Level 3 – 60 damage per second, lasts 60 seconds, 0.9 second delay before visible.
Level 4 – 80 damage per second, lasts 80 seconds, 1.2 second delay before visible.

Notes :: Great for farming if you do this build, great for escaping death. I don’t use this ability too much.


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Caustic Finale

Each of the Sand King’s attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.

Level 1 – 90 damage.
Level 2 – 130 damage.
Level 3 – 170 damage.
Level 4 – 220 damage.

Notes :: One of the best farming skills in the game. Nuff’ said.


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Epicenter

Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed. The closer to the epicenter, the more damage taken.

Level 1 – 2.0 second casting time, 6 pulses of 110 damage.
Level 2 – 2.0 second casting time, 8 pulses of 110 damage.
Level 3 – 2.0 second casting time, 10 pulses of 110 damage.

Notes :: One of the key spells in any mass push / defense in any CAL game, or hell, any game of any kind for that matter. Good for solo kills, good for double kills, good to ward away, good to stop pushes, good for everything.

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