Saturday, October 2, 2010

Kel’Thuzad The Lich Item Build Guide

Kel'Thuzad (Lich)
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.


Range: 500 | | Move Speed: 295 | Primary: Intelligence
Str: 18 + 1.55 | Agi: 15 + 2.00 | Int: 18 + 3.25
Damage: 37 – 49 | HP: 492 | Mana: 234 | Armor: 1
HP Regen: 0.79 | Mana Regen: 0.73 |Attack Speed: 1.48 (+ 15% IAS)

Skills Info

Frost Nova
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Blasts enemy units around a target enemy unit with a wave of damaging frost
slows movement and attack rates for 4 seconds.
Level 1 50 target damage and 75 nova damage. (Costs 125 mana, 9.25sec cooldown)
Level 2 – 100 target damage and 100 nova damage. (Costs 150 mana, 9.25sec cooldown)
Level 3 – 125 target damage and 125 nova damage. (Costs 175 mana, 9.25sec cooldown)
Level 4 – 175 target damage and 150 nova damage. (Costs 190 mana, 9.25sec cooldown)

Your sole nuke. Quite straight forward. This nuke does 175 to the targeted enemy and 150 nova damage to a 200 AOE. A common misconception is the Nova damage doesn’t hit the main target also, but that is incorrect. So technically, Frost Nova does 325 to one unit and 150 damage to the rest (level 4, before spell resistance). Coupled with Dark Ritual, there is an unlimited amount of times you can use it. This is the skill that gives you your lane dominance early game. Mid game Frost Nova is used in team battles as it damages and slows everyone and to assist ganks. Late game this is also used to assist ganks and farming. This skill will be maxed out first with Dark Ritual

Frost Armour
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Creates a shield of frost around a target friendly unit. The shield adds armour and slows attacking melee units for 2 seconds.
Lasts 40 seconds. Cost: 50 mana. Cooldown: 6 seconds.
Level 1 – Adds 3 armour.
Level 2 – Adds 6 armour.
Level 3 – Adds 9 armour.
Level 4 – Adds 12 armour.

As of 6.45, this skill is pretty good, but still situational. The increase in Armour is amazing for late game now. The slow is nice, but only works on melee heroes. It’s nice to have on when ganking, but sometimes you don’t have the opportunity to use it. The armour is also nice, but the fact it’s casted armour it is usually overlooked. Between Frost Armour and stats I usually choose stats. But now with the armour buff it can be taken instead of stats. With the buff recently upgrading the armour per level, Frost Armour can be taken straight over stats. Obviously the way the game is going and who your team is versing will make that decision.

Note: Frost armour won’t slow Ursa warrior as he is considered a range hero. It will slow him if he has Enrage on As of 6.44 Ursa is MELEE.

Dark Ritual
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Sacrifices a target friendly unit to convert its hit points into mana.
Cost: 25 mana.
Level 1 – 15% of hit points to mana. Cooldown: 60 seconds
Level 2 – 30% of hit points to mana. Cooldown: 55 seconds
Level 3 – 45% of hit points to mana. Cooldown: 50 seconds
Level 4 – 60% of hit points to mana. Cooldown: 45 seconds

WOW. One of the best non-ultimate abilities in the game. This gives Kel’Thuzad his endless supply of mana. It also denies experience from the enemy. This together with Frost Nova gives Kel’Thuzad his awesome laning skills.

Note: Dark Ritual does not dispel Battle Hunger

Chain Frost
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Releases a jumping breath of frost that jumps 6 times.
Level 1 – Deals 280 damage per hit. Cost: 200 mana. Cooldown: 145 seconds
Level 2 – Deals 370 damage per hit. Cost: 325 mana. Cooldown: 115 seconds
Level 3 – Deals 460 damage per hit. Cost: 500 mana. Cooldown: 60 seconds
Aghanims – Deals 550 damage per hit. Cost: 500 mana. Cooldown: 60 seconds, 7 bounces

One of the best team ultimate’s in the game. The move that ensures that you can win a 1v2 situation. The projectile is a bit tricky as the Chain Frost jump will hit the enemy before it actually touches them. The bounces from the Chain Frost have a bounce range of 600 to hit another target. Coupled with an AOE stunner, it is a combo that promises some serious destruction.

1 comment:

  1. I suggest you to use my item build:
    1. Orchid maleovance (+ Mana regen intelegence and damage)
    2. Phase boot
    3. Shiva guard= +frost, armor, intelegence
    4. Refresher orb
    5. Aganims Specter
    6. Eyes of skadi = + frost attack